Hilde
From Inga no Kusari wiki
Hilde (Battle Maiden) is Ademaro Richter's Zanpakutō.
Hilde, unreleased, is a pretty simple katana. The scabbard bears no decoration but for a light grey sageo, tied in a knot through the kurigata and left to trail free. The sword is a little brighter than its sheath, though, as the wrapping is a rainbow of leather, literally featuring all seven colours.
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Spirit Description
Hilde is a woodland nymph. Pale-skinned and green eyed with a wavy mane of dirty-blonde hair, she could be considered a typical forest-spirit, as she certainly doesn't deviate from any major rules governing appearance. A wooden double-flute is ever seen about her body, be it to her lips or hung from her waist, there is always a musical air to her, even when she isn't making it. Generally whimsical in nature, her attention is continually leapfrogging from object to object, although she always tries to focus when it concerns Ademaro.
Shikai
Release Command: Quetschen, Hilde. (Squish, Battle Maiden)
When released, the sword changes from the typical Japanese katana into a massive broadsword, taller than he is with a blade as wide as his head at the hilt. And with a grip of plum purple, with room for 3 large hands, it really is a magnificent-looking sword in all aspects.
Shikai Abilities
1
With a mighty swing of his sword, Ademaro is able to hurl rocks with a momentum matching the slash it was thrown with.
The rocks are materialised by Ademaro's stray reiatsu lining the blade edge and wrapping onto the air disturbed by the slice, solidifying and building a jagged rock, around 5 foot in diameter (at most), within milliseconds, and flying in the direction aimed at. The shape and features of each rock is original and totally random. This is something that Ademaro can "turn on" and off at his choosing.
2
By striking the ground with his sword, Ademaro is able to send a tremor in the direction his sword is pointing. It moves as a wave along the line, and is focused on the ground, although minor air disturbances can happen up to 20 foot in the air - enough to bother a bird maybe, but nothing more.
On the ground, as soon as it is released, the magnitude felt starts at a magnitude 7, but that would only be felt if Ademaro managed to start it at the very feet of his enemy. As it progresses along the "line", it gets gradually weaker, sinking down to magnitude 2 before abruptly ending some 50 feet away. It should be noted that the wave is 10 foot long (this is the face), but only two foot wide, so while the effect is incredibly concentrated (it affects only the aforementioned area) and can be amazingly disorientating, it lasts for no more than two seconds. The magnitude started with would, ideally, increase with time.
Strengths
The rocks can be sharp, fairly large and are always fast-moving, and should be able to at least hinder someone if it collides. Even if it is shattered upon a sword, there are still the fragments to deal damage, and the vibrations may be more than minor. A direct hit could both wind and injure, depending on various circumstances.
The tremor shakes and disorientates, and is a general nusaince to anyone caught in it. This can injure only indirectly by a) causing something to topple/fall/collapse onto the target or b) cause the target to fall/etc. The momentary effect can also give Ademaro time to fling a rock or even make a direct attack on the person caught in it.
Weaknesses
Ademaro's sword is really kinda big, and in a speedy, close-ranged battle he'd probably be better off keeping it sealed to be able to counter the attacks. Something that size isn't easy to move too quickly - definitely not quickly enough for a close-quarters fight with a normal sword.
His boulders, like all hurled objects, lose momentum, and if the target is out of range then it could end up rolling to their feet, harmless. This also makes it unlikely that his boulders could injure a high-flying hollow, as they could likely be seen coming.
Ademaro's tremors are almost solely effective against ground-bound people. Once you're 20 foot up, there is no noticeable disturbance, and as long as you're off the ground, it is diminished. This renders it completely useless against foes in the air.
